New Video Tutorial Section
Filed under 3d Studio Max, All PhotoShop
check out the new video section
Valentines Day - 3D fantasy composition with photoshop and 3d Studio Max
Filed under 3d Studio Max, Photoshop Design

Tutorial presenting how to create spectacular 3D Valentine’s Day fantasy scene using 3ds Max and Photoshop.
Wire and Isoline Clay Render
Filed under 3d Studio Max
In 3D graphics the structure of the model often matters a lot. Well built model renders and animates nicely. When a clay render is created out of a 3D model, one often wants to show also the structure of the model. In this tutorial I cover clay rendering where also the structure (wire / edges) of the model is shown as addition to the surface.
Three-point Lighting in 3DS MAX
Filed under 3d Studio Max
Three-point lighting is a very common lighting technique used in cinematography and photography. Three-point lighting is a very flexible technique and it can be used to illuminate the subject in an attractive way. Three-point lighting consists of three separate lights which can be used to control the lighting, shading and shadows of the subject.
3d model 3d wrestling ring tutorial
Filed under 3d Studio Max
Here I will tell you about 3dsmax 3dmodel 3d wrestling ring tutorial
I have used following techniques shown below in this 3ds max tutorial.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
Photo Montage in 3DS Studio MAX
Filed under 3d Studio Max
Photo montage means a picture where 3D model is rendered inside of a photograph. Picture 4 is an example of this kind of picture. The goal is to make the 3D model inside of the photo look as natural as possible. In high quality photo montages 3D models are conceived as part of the photograph. I this tutorial I cover the making of photo montage in 3D Studio MAX
3D Studio MAX Mental Ray tutorial
Filed under 3d Studio Max
I use my diamond models but you could just use the Hedra primitive (Create > Extended Primitives > Hedra) to create some jewels in seconds. Just create two Hedra objects and place them on a Plane object to create something similar to my scene. Change the color of the Plane object to white. Create a camera and make sure that you don’t see the edges of the Plane object in the view. Change the size of the Plane object when necessary.
Making of The Patient by Ten24
Filed under 3d Studio Max
The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques. I’m going to illustrate this with Videos and images where appropriate. I’ve also included at the bottom of the article a link to the scene file, which includes a version of the scene with a frozen mesh and all the textures in JPG format at full resolution. I have no intention of discussing modeling or sculpting techniques, as there are already thousands of head modeling tutorials out there and I really don’t think there is anything I can tell you that you wont find better demonstrated elsewhere. Instead I want to focus on the Texturing, Shading, Lighting, Rendering and grading of this image.
Cell Shading in 3d Studio max tutorial
Filed under 3d Studio Max
In 3D graphics cell shading (also called cartoon shading or toon shading) means a material / rendering method that produces to a result that looks like a hand drawn picture. The purpose of cell shading is to create a rendering that looks like cartoon or comic book style.
In this cell shading tutorial I cover a method of doing cell shading in 3DS MAX with the scanline renderer. Of course cell shading can be done by using Mental Ray’s Ink’n Paint material but in this tutorial I concentrate on a method that is very fast and works with both scanline renderer and Mental Ray.
3D Modeling of a Human Head
Filed under 3d Studio Max
Human head is one of the most difficult subjects to model believably. The structure and form of a human face is so familiar to everyone that even a small fault in the 3D model is easy to notice.




















