In 3D graphics cell shading (also called cartoon shading or toon shading) means a material / rendering method that produces to a result that looks like a hand drawn picture. The purpose of cell shading is to create a rendering that looks like cartoon or comic book style.
In this cell shading tutorial I cover a method of doing cell shading in 3DS MAX with the scanline renderer. Of course cell shading can be done by using Mental Ray’s Ink’n Paint material but in this tutorial I concentrate on a method that is very fast and works with both scanline renderer and Mental Ray.
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