In 3D graphics the structure of the model often matters a lot. Well built model renders and animates nicely. When a clay render is created out of a 3D model, one often wants to show also the structure of the model. In this tutorial I cover clay rendering where also the structure (wire / edges) of the model is shown as addition to the surface.
If you are rendering with Scanline turn SuperSampling on and if you are rendering with Mental Ray increase sampling quality so that thin lines are rendered accurately enough
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